It was intended to be a _direct_ sequel to Macross, happening at the same time as the Southern Cross story. Sentinels was a failed TV series that was intended to be a sequel to the American Robotech series (since the US series had different continuity from the Japanese series). You're right about the Southern Cross, though - that was a seperate series imported, which is why it doesn't have the characteristic Veritech Fighters that are present in Macross, Invid, and Orguss.Īt any rate, I think the best "Robotech" plot for a series would be The Sentinels. AFAIK, the "Invid Invasion" series was part of the original Japanese "Robotech" series, as was a series that was imported seperately called "Orguss". The thing was that Macross was the most successful - the later series had bad timeslots. Now, you do need to get your facts straight - the original Robotech Japanese series was, in fact, several different serieses. Making it strong would mean entirely relying on Destroid action. The only scripting trick would be making them have different weapons when flying from when on foot.Įither way, you'd have to make anti-aircraft weapons weak, since Macross was all about the veritechs. Then just use "battloid" as the standard TA "landing" transformation. My solution would be as follows - make Veritechs immobile in their human "battloid" mode, and make them transform to jet to move. Besides the scripting issues, the UI would be a pain - you could use the On-Off switch, but no matter what it would be annoying micro-ing. Macross mechs transform - and transforming would be a pain in TA. Mainly picture and data of macross enemy are quite rareīut I don't know how feasible Macross is as a mod. To make Macross stuff the most difficult part is research. the rest of those best are rhino, and whatever else ppl mentioned here these are 3 best software for it (maybe Maya work too but Maya isnt very popular and i never try it). T9999clint wrote:Well, My main plan is to eventually make a entire Super Robot Wars mod (I doubt ne one here even knows what I'm talking about), but that would be too complicated right now, so I want to start off with a Macross mod at first, for that's my Favourite Mecha Anime.ģd modelling, lightwave and anim8or re good and free (lightwave have free version called discovery, its only limitation is u can only make unit with less then 300 poly and u cant render, but that is no problem for game modelling), 3d max is possible with max23do plugins. Well, frankly I have no idea what I am doing here, I have a small amount of C/C++/Java/Basic knowledge, and I am a fan of similar games, but I do not own the original Total Annihilation, and have little to no Idea how to mod TA Spring.ġ)Is there a way to add more than the standard races? and if so what is the limit of races I can add?Ĥ)do I need any 3rd party 3d modelling software, and if so, what ones are compatible?Įverything else I think I can figure out, by analyzing other mods. Macross is very well known in the states as Robotech, but only the first season of Robotech is actually Macross, the other seasons were taken from other (in my opinion crappier) Animes. Well, My main plan is to eventually make a entire Super Robot Wars mod (I doubt ne one here even knows what I'm talking about), but that would be too complicated right now, so I want to start off with a Macross mod at first, for that's my Favourite Mecha Anime.
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